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    EXPLOSIONS FOR GAMES: VOL. 2

    Explosions for Games: Vol. 2 is now live – this time focusing on front-facing pyro animations for any games genre! It is ideal for both indie & AAA developers – the pack contains engine-ready flipbooks, production friendly source assets and will save you hundreds of hours of …

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    EXPLOSIONS FOR GAMES: VOL. 1

    I recently released a new explosions pack and built it specifically for video games content – it’s been an absolute blast (pun intended!) to create and a massive learning experience shifting my workflow away from FumeFX and onto Houdini Pyro. It is ideal for both …

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    ADVANCED GLOW

    Hello! Apologies for the lack of updates, life’s been pretty busy! Today I’d like to share with you a neat little trick I’ve learned in After Effects for achieving really nice quality glow. The built-in glow in After Effects is okay, but it lacks enough …

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    ARCANE ORB – REAL-TIME VFX TUTORIAL

    Hello! Recently, I’ve taken an interest in trying to create some Youtube content in the form of real-time VFX tutorials, using After Effects and Unreal Engine 4. Invested a bit of money into a proper setup for a microphone and just playing around with the …

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    VFX REEL 2015 – FX BREAKDOWNS

    Hello, Here’s some rough material, particle system and texture breakdowns of some of the effects from my real-time VFX reel. Starting with the materials for the dragon fire and stone dragon head: Here’s the material and a .gif of the looping spritesheet for the blue arcane energy …

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    RIOT ART CONTEST 2014 VFX ENTRY

    Hello! For the longest time I’ve been interested in Vfx in video games, so at the start of December, I decided to take part in the Riot Art Contest on polycount.com. The contest had 5 categories for a rule set for each one, VFX being my …

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