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EXPLOSIONS FOR GAMES: VOL. 1

by roddinthemighty June 9, 2019
explosions_for_games_gif

I recently released a new explosions pack and built it specifically for video games content – it’s been an absolute blast (pun intended!) to create and a massive learning experience shifting my workflow away from FumeFX and onto Houdini Pyro.

It is ideal for both indie & AAA developers – the pack contains engine-ready flipbooks, production friendly source assets and will save you hundreds of hours of simulating, rendering, compositing! Suitable for use in any games engine (Unreal Engine 4, CryEngine, Unity, etc…) and easy to re-author the flipbooks from the After Effects source files.

You can purchase the FX pack over at: https://videohive.net/item/explosions-for-games-i/23873239 – please check it out and support it! I hope to make more of these things in the future 🙂

explosions_for_games_specs

It contains various explosions, their render passes and flipbooks ready to be used in different games engines, along with production-friendly After Effects source assets. For the testing purposes, I’ve used Unreal Engine 4. However, the same principles can easily be applied to Unity, CryEngine or any other engine at your disposal.

You can also check out the preview here:

Additionally, I made a fairly in-depth UE4 tutorial on building the shader for the test. For example, I put some focus on setting up the Blackbody node and creating a motion vectors function. Similarly, with the After Effects tutorial, the examples are for changing the flipbook layouts or adding glow.

I’ve been dabbling in Houdini for the last few years, because it’s so very production friendly. It comes with all the tools in the world and a fantastic renderer in Mantra. In addition, it fits in perfectly with After Effects’ non-destructive workflow.

It’s so easy to create throw-away prototypes, just to prove out an idea. Even better, people share them around all the time! The community is vibrant, which is an absolute plus.

Thanks for reading, hope you found this useful!

engineexplosionsforfxgame vfxgamedevgamefxgameshoudiniindiepackpyroreal-timesmoketutorialue4vfxvideo
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EXPLOSIONS FOR GAMES: VOL. 2

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About Me

About Me

My name is Stan Valov, I am a VFX artist currently based in Dublin, Republic of Ireland. I love role-playing games, technical art, power metal and all things fantasy!

Recent Posts

  • EXPLOSIONS FOR GAMES: VOL. 2

    November 4, 2019
  • EXPLOSIONS FOR GAMES: VOL. 1

    June 9, 2019
  • ADVANCED GLOW

    November 6, 2016
  • ARCANE ORB – REAL-TIME VFX TUTORIAL

    May 1, 2015
  • RIOT ART CONTEST 2014 VFX ENTRY

    December 27, 2014

Products:

  • Explosions for Games: Vol. I
  • Explosions for Games: Vol. II
  • Light & Particle Transitions I
  • Wonderous Logo Reveal
  • Ghost Logo Reveal
  • Buzzwords Logo Reveal II

Tutorials:

  • Explosions for Games - UE4 Particles
  • Explosions for Games - UE4 Shader
  • Explosions for Games - After Effects
  • Seamless Animated Noise - UE4
  • Looping Particle Orb - After Effects
  • Looping Particle Orb - UE4

Experience:

  • Larian Studios - Current
  • Dambuster Studios - 2015-2020
  • videohive.net - 2011-2015

Contact Me:

  • Email: roddinthemighty@gmail.com
  • Twitter: @roddinthemighty
  • LinkedIn: Stanislav Valov

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